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  • DBF 7/8/2016: Death Race 2.0





    Drunken Battle Friday - July 8th
    Death Race 2.0

    Starts:
    20:00 EST (8 PM EST)
    Ends: 22:30 EST (10:30 PM EST)




    Death Race 2.0: WITNESS ME!


    It's baaaaack. we're going to be doing it again, this time with at least 3% more explosions. It's the same format as the 2.0 revamp (for those not up to speed on the 2.0 format, I've got a handy changelog below for your viewing pleasure). If you're new to Death Races, keep reading. Basically, death races operate like the movie, in some form or fashion. You bring tier 3 tanks to race around 4 maps, competing for places and points. But it's not as easy as it sounds. Throughout the map, there are things trying to kill you. So you have to survive or, at the very least, make sure that you don't die before the other guy does. There are hidden surprises, but those won't appear until midway through the race (there are also some nifty things I have planned that aren't listed in the changelog below that may or may not make an appearance). Whoever finishes with the most points wins a prize. So does the runner up, but they don't get the glory of being first. So come out and race!





    2.0 Changelog (Shameless Copy-Paste):

    Hazard Rebalance - before, most people knew that there were people in high-tier tanks that would try to upset the race balance. But other than just being a general nuisance (and the occasional one-shot from an emplaced gun), the hunter tanks really didn't do much. Now it's a little bit different. There are still big gun emplacements on certain maps, and they will take the form of large-caliber turrets like E-100s or indirect-fire things like arty. But there won't be near as many as there were previously. Now most of the gun emplacements will be smaller autocannon vehicles who will spray shells in a general direction upon contact. Additionally, most road hazards have been removed. Since the new physics create a big enough problem already, these extra road hazards felt a bit redundant. Why the streamlining? Well, we needed to pave the way for something bigger...

    The Hunter - Yup. It's been narrowed down to one. But don't let that fool you; it's a lot meaner. After the start of the second lap, the hunter will be unleashed from its lair and will actively hunt down racers. But it's not just a ramming game anymore. This hunter has teeth. Big teeth. When the hunter closes on its prey, it will start shooting to kill. Don't try to outrun it, either. The hunter will usually be in a light tank designed to keep up with the racers, so you have to think carefully about finding yourself on your own. The trade-off here is that racers can now shoot the hunter and try to kill it before it does too much damage. There's even an incentive for it: get a Takedown on a hunter and you earn yourself anywhere from 3-5 bonus ranking points! That could sling you into that coveted first place! It won't be easy though - you won't be able to do it yourself. You'll need some meat shiel--er....guns nearby to help.

    Wider Maps - We've loosened the boundaries on the maps for you. Now you don't have to follow an exact path to get there, so long as you follow a general path to get there. This was to accommodate for the new Hunter mechanic, as well as create a more dynamic race and eliminate some chokepoints. There are still areas that are a no-go, and those will be clearly marked, but you should find your racing experience more enjoyable.

    No Random Guns - Because of the increase of potential hazards, as well as the Hunter, we've now removed the 'random fire' mechanic. In the old Death Race, I would assign random people to shoot at specific times. This ended up being more of a hassle and a lot of people complained. So we've done away with that now. I mean, with the new physics, the Hunter, and more useful hazards, people are still going to die en-masse, so you're still going to get your carnage.








    Event Prizes
    As is our usual, we have two prizes to give out during the event itself. The prizes in question are two game codes from the =VX9= vault. I have no idea what they are, and they're completely random, so you never know what you'll get. But hey, everyone loves free games, right? One will be guaranteed for the first place winner. Depending on the lateness of the hour, the second prize may go to whomever finishes second. If we have enough time (and everyone's sober enough to do it), we'll do another round of races.




    Last Week's Raffle/This Week's Raffle Numbers
    Congratulations to FreshKiller23 for winning last week's raffle! Your prize is one of our =VX9= Decals. You may claim your prize here.

    The number selection this week is 1-30. You have until 11:59 PM Sunday (7/10) to enter a raffle number. The winner will be picked during the following week's DBF post.



    ***Important Prize Information***
    I'm cleaning up my list. If you have won a prize and have not received it, please PM me and let me know what the prize was, and I'll get it taken care of. If you do not PM me, then I won't know, and you won't get your prize any time soon.











    - RECORDING WARNING -
    Guys, I am giving you fair notice of this so it doesn't come as a surprise. I will be recording this week's event so I can make some promotional/highlight videos out of it. You have been given fair notice, so if you object to being filmed, I've gotten Also, don't deliberately try to wreck the event for others/be a jerk on-camera just for glory. There will be consequences.










    Hope to see all of you there! Don't forget the drinks!
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